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Timeline Signals are not received by Signal Receiver when TimelineAsset ...
Reproduction steps:1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene"2. Enter Play Mode3. Press "Load t... Read more
dSYM file is not created during macOS standalone build
Reproduction steps: 1. Open the attached “N-103886_bug-macos-symbols.zip“ project2. Open the Project Settings window’s Player Tab (E... Read more
Animation transition plays only once after editing file in the external ...
Reproduction steps:1. Open the 'UI Tookit theme bug' project2. Open the 'theme1' file in any text editor3. Make any small change and... Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
Switching between UI Documents with different Canvas sizes marks the UXM...
Steps to reproduce: Open the attached project Open the 'Test.uxml' asset Observe that the Canvas size is set to Match Game View (192... Read more
DynamicGI.UpdateEnvironment fails to update default skybox reflection in...
How to reproduce:1. Open the user's attached project2. Open scene Test3. Go to Window -> Rendering -> Lighting Settings4. Unde... Read more
[Canvas] [Image] Size and rotation of child image inside canvas changes ...
Reproduction steps:1. Open attached Unity project.2. Open "CanvasError" scene.3. Select "Cube > Canvas" game object in the hierar... Read more
Search Window interactions are not visible in Undo History
Steps to reproduce: Open the attached project Open the SampleScene Open Search Window Add a Hierarchy Search Area block and Componen... Read more
Node execution order not updated when authoring graph node positions are...
Steps to reproduce:1. Create a new Behavior Graph asset2. Add multiple sequential nodes (e.g., Action nodes) connected in a sequence... Read more
All about bugs
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