Search Issue Tracker
In Progress
Fix In Review for 6000.0.X, 6000.1.X, 6000.2.0b6, 6000.3.0a1
Votes
0
Found in
6000.0.50f1
6000.1.4f1
6000.2.0b3
6000.3.0a1
Issue ID
UUM-107410
Regression
Yes
Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
*Steps to reproduce:*
# Open the attached project
# Open the 'Test.uxml' asset
# Observe that the Canvas size is set to Match Game View (1920x1080)
# Open 'Test 1.uxml' asset
# Observe that the Canvas size is set to (350x450)
# Start switching between Test and Test1 assets
*Actual results:* After a UI document with a different Canvas Size is opened, it is marked as Dirty regardless of whether any changes were made
*Expected results:* Switching between UI Documents should not mark them as dirty if the User does not make changes to the assets
*Reproducible with versions:* 6000.0.41f1, 6000.0.50f1, 6000.1.4f1, 6000.2.0b3
*Not reproducible with versions:* 2022.3.62f1, 6000.0.40f1
*Tested on (OS):* macOS 15.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Add comment