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[iOS] Crash on "libsystem_kernel.dylib`__pthread_kill" when playing mult...
How to reproduce 1. Open the attached Project "video_crash_sample.zip" 2. Build and Run the Scene "SampleScene" on an iOS device ... Read more
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps: 1. Open attached Unity project. 2. Open the "repro" scene. 3. Descend "FX" game object in the hierarchy. 4. Sele... Read more
[tvOS] "Menu" button on Siri Remote returns "Joystick1Button19" instead ...
How to reproduce: 1. Build & Run the "tvOS_Input.zip" project for tvOS 2. Press "Menu" button on the Siri Remote 3. Check which butt... Read more
[Contextual Menu] Pasting doesn't always work from Scene View Context Menu
How to reproduce: 1. Open/create any project 2. Add a cube game object to the scene 3. In scene view press on the cube and press ... Read more
[Scene Template] View component doesn't reset in scene template
All other components reset to their default values in the scene template except View Steps to repro: 1. Create a New Project 2. Pro... Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Select "Particle System" in hierarchy to simulate it 4. Notice... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
Unable to open Bug Reporting Tool
Bug Reporting Tool is not opening in 2021.1.0a1 Steps to Repro: 1. Create a new Project 2. Open Help > Report a Bug Expected Res... Read more
[Scene]m_RootOrder order being saved as a PrefabModification within the ...
Steps to reproduce this issue: 1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -> Force t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A pink line of the size of the Tree is drawn in the Hierarchy when opening any dropdown in the Inspector
- 2D physics makes object movements to flicker
- Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly
- 2D Light overlap order is not evaluated when shadows are being produced with Render Graph Compatibility Mode Disabled
- Short pause between loops in a WebGL-built project when looping an AudioSource