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[Linux] Duplicate keyboard shortcut doesn’t work when trying to duplicat...
Steps to reproduce:1. Create new Unity project2. Import the "MySimpleGraph" script3. In the Project window, right-click -> Create... Read more
After converting a Built-in project to URP render texture related errors...
Steps to reproduce: Open the attached project Open URP Converter. Window -> Rendering -> URP Converter Initialise all converte... Read more
wasPressedThisFrame always returns false on macOS when Caps Lock is enabled
How to reproduce: Open the “UnityInputTest.zip“ project Open the “main“ Scene Enter Play Mode Enable Caps Lock Press the “a“ key on ... Read more
[UIElements] Border radius specified in percent varies with parent size
How to reproduce:1. Open attached project "BorderChangesWhenParentResizes.zip"2. Open the Test window ("Bug" > "Test")3. Resize t... Read more
[Win10] Editor closes when changing Auto Graphics API and does not restart
Update: this also affects Reimport All, much simpler steps to reproduce:1 Create new 3D project2 In Project Browser do RightMouse -&... Read more
Unity Hub closes with no "Project is currently open" window when selecti...
Steps to reproduce: Open Unity Hub Go to Settings > Appearance In the Menu bar options, make sure both "Unity Editor opens" and "... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce:- Enter play mode- Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canvas... Read more
Timeline Signals are not received by Signal Receiver when TimelineAsset ...
Reproduction steps:1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene"2. Enter Play Mode3. Press "Load t... Read more
[Linux][Profiler] Frame charts are not filling with spikes when attachi...
How to reproduce: Create new Unity project Go to File > Build Settings In Build Settings check "Development Build" and "Autoconne... Read more
D3D12 Device Filter Lists Asset link to the documentation isn’t working
Reproduction steps:1. Create a new project2. Create a D3D12 Device Filter Lists Asset (Create > D3D12 Settings > Device Filter... Read more
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