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Warning needed when resources.load is loading more than 4gb of data
Using resources.load to load more than 2gb (edit 4gb) of data causes the program to crash. It is a known issue, since winXP has a 2g... Read more
Loading Asset Bundles on Mac for PC fails
1) What happened Unloading Asset Bundles on Mac for PC fails 2) How can we reproduce it using the example you attached. To repro:1) ... Read more
Changing build target to other than webplayer breaks backward compatibil...
To reproduce:1. Open attached project (assetBundleIssue.rar)2. Move bundle_test folder to C: disk3. Play assetBundleTestScene4. Noti... Read more
[Android] Function System.Net.HttpWebRequest.GetResponse() fails on andr...
How to reproduce: 1. Have an IPv6 network set (easiest way is to have Mac 10.11 and follow this - https://developer.apple.com/librar... Read more
Changing material on custom UI instantly reverts the changes
Reproduction steps:1. Open the attached project in Unity2. Open the scene3. In the hierarchy go to:HexDrawer -> WhiteMap -> [0... Read more
Command line argument -buildTarget crashes Editor on etPrecompiledAssemb...
How to reproduce:1. Open the attached project in Unity ( without a Library/Temp folder to force a rebuild all)2. Switch platform to ... Read more
[5.3+][Graphics] Destroying a shader might cause stale pointers in Share...
Looks like if there's a Material with some shader on it, then destroying the shader (either explicitly, or via asset bundle unload) ... Read more
Scaled bind pose causes incorrect frustum rejection for DrawMesh
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Run scene4. Holding right mouse button, rotate game camera a... Read more
ParticleSystem editor uses incorrect handle matrix when scaling mode is ...
The handle matrix for the shape module when the scaling mode is set to Hierarchy is incorrect. It appears the same as that used when... Read more
[iOS] App crashes in PresentGLES(UnityDisplaySurfaceGLES *) on devices w...
Steps to reproduce:1) Download and open the attached project.2) Build and deploy a Debug build to an iOS device without Metal suppor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs