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Calling Animator.MatchTarget crashes editor when Animator's Avatar is no...
Reproduction steps:1. Open the "bug.zip" project2. Open the "test" scene3. Play the scene-Observe the crash Reproduced on: 5.6.0a2, ... Read more
NetworkTransport between devices when there is only local connection ava...
I must note, that reproducing this issue will require to disconnect your router from internet.Lets say that device A is Android phon... Read more
Profiling editor leaks memory when selecting frame from the profiler graph
Reproduction steps:1. Open a new project2. Open the Profiler3. Enable "Profile Editor"4. Click on the graph so the information about... Read more
Missing depthSlice parameter in CommandBuffer.SetRenderTarget
CommandBuffer.SetRenderTarget scripting API is missing a depthSlice parameter. Graphics.SetRenderTarget has it, but there's no equiv... Read more
[HoloLens] Editor crash when disconnecting from remote device
Steps to reproduce:1. Create a new Unity project2. Switch platform to UWP and enable virtual reality support3. Open Holographic Emul... Read more
Remote Device IP Address doesn't get updated if enter wasn't pressed
Steps to reproduce (or watch attached gif):1. Create a new Unity project2. Open build settings and switch platform to Windows Store ... Read more
Can't disable VR (VRSettings.enabled = false) in runtime on Android
Steps to reproduce:1) Open attached project2) Build and run on Android3) Tap on a left side of a screen (left eye) to make VRSetting... Read more
When Carve function in Nav Mesh Obstacle is turned on, Unity crashes
When Carve function in Nav Mesh Obstacle is turned on, Unity crashes. Reproduction steps:1. Open the attached file;2. Open the Scene... Read more
[Billboard][API] Tree Billboard scale is not updated correctly when call...
Steps to repro: 1. Open Unity;2. Open attached project and ‘testAPI' scene;3. Select Terrain gameobject;4. Input ‘0’ to Scale field;... Read more
[LineRenderer] Shift-selecting multiple line renderers with different te...
Repro steps:1. Open TrailLineRenderer scene from attached project.2. Select one one of the line renderers using the ball material (i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject