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[Android] Building for Android Beta 15 fails when using Android SDK 35 i...
Steps to reproduce:1. Create a new project2. Go to File > Build Profiles and select Android Platform3. Go to Edit > Project Se... Read more
[Android] Input.GetKey returns false when S-Pen is being used on Samsung...
To reproduce:1. Open attached project2. Build to Samsung device with S-Pen3. Use the Pen on the mobile screen Actual result: The pen... Read more
[Il2CPP][.Net 4.x] Crash in "il2cpp::utils::Debugger::InitializeTypeSour...
Reproduction steps:1. Open the project from the attached 'drive.google.com' link.2. Go to "File > Build Settings" and remove an e... Read more
[Metal] Game freezes after command buffer Timeout error
DescriptionCAMetalDisplayLink is causing kIOGPUCommandBufferCallbackErrorTimeout errors. Disabling the CAMetalDisplayLink and using ... Read more
"Failed to load window layout" error window is shown when trying to open...
Steps to reproduce:1. Open Control Panel -> Region2. Change Format to Turkish (Turkey)3. Create a new project or open an existing... Read more
Allocated memory is not cleared when loading and unloading scenes
How to reproduce:1. Open the attached project ("case_1275751-Memory-Test.zip")2. Open a profiler window3. Make a Standalone Developm... Read more
UnityWebRequest crashes if invoked when player is quitting
Steps to reproduce: 1. Attach the included script to a game object2. Build a player3. Observe crash Read more
"Path could not be found for script compilation file" error is thrown wh...
Reproduction steps:1. Open the attached “RoslynTest01” project2. Observe the console logs Expected Result: No errors are thrownActua... Read more
Project failing to Build with Baked Lighting across multiple Additive Sc...
To reproduce: 1. Download attached project "LightingDataAssetBugRepro.zip" and open in Unity2. Open "23_LightingRepro" scene3. Build... Read more
[IL2CPP] Build fails when compiling a struct with a long array inside it
Repro steps:1. Open QA attached project "repro_1173310"2. Make sure scripting backend is set to IL2CPP3. Build the project Actual: B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
- "Debug Draw Mode" unchecked checkboxes are not visible
- [Android] App crashes when Volume Depth of Field is set to "Bokeh" while using Vulkan Graphics API
- Baked Off Mesh Links outside the modified area are deleted when using NavMeshSurface.UpdateNavMesh