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[Android] Caching.ready takes significantly longer when opening the app ...
Reproduction steps:1. Download and open the submitted project "CachingTest.zip"2. Build and run on Android3. Press "Fill Cache" and ... Read more
Crash in physx::NpShape::updateSQ when setting lots of colliders under a...
How to reproduce:1. Open attached project (PhysicsCrashMini.zip)2. Open the 2019 or 2020 scenes(depending on version being used)3. E... Read more
NullReferenceException errors when Test Runner window open with Entities...
Steps to reproduce:1. Create a new project2. Delete all of the packages from manifest.json (do not touch the modules)3. Install the ... Read more
[iOS] IL2CPP build fails due to KeyNotFoundException in a networking dll
Steps to reproduce:1. Open the attached project ("1319469.zip")2. Go to Player Settings (Edit -> Project Settings... -> Player... Read more
The wrong variable value is used when accessing it from a method which i...
Reproduction steps:1. Download and open the attached project "1318169.zip"2. Enter Play mode and notice the values logged in the con... Read more
Incorrect UV overlap happens when using progressive GPU to bake the ligh...
How to reproduce:1. Open the user's attached "bake problem" project2. Open the Scene "SampleScene"3. Open the Lighting settings (Win... Read more
Crash on VideoClipPlayback::DetectEndReached when VideoPlayer tries to p...
How to reproduce:1. Open the user's attached project from "External Media.zip"2. Open Scene "room1"3. Enter Play Mode Expected resul... Read more
Incorrect rendering from user's command buffer when mesh from disabled s...
Reproduction steps:1. Download and open the attached "994948-skinned-mesh-renderer-bug.zip" project2. In the Hierarchy window, selec... Read more
Second same created asset disappears from Project Browser
Created asset disappears from Project Browser until Refresh happening How can we reproduce it1 Create new project2 Go to Project Bro... Read more
[ShaderGraph] Visual artifacts between two colors when using Replace Col...
How to reproduce:1. Open the user's attached "Test Project.zip" project2. Open the "Main" Scene3. Observe the Sprite in the Game vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument