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WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more
[UI Toolkit] Match Game View doesn’t reflect how UI appears in Game View...
Repro: Open the project from the attached .zip. Open Assets -> Scenes -> 01_MainMenu and view the Game Scene. Set Game Scene r... Read more
UnsafeUtility.AlignOf<T> calculates the alignment of explicitly laid-out...
How to reproduce:1. Open the “IN-102034_repro“ project2. In the menu, select Window → General → Test Runner3. Press Run All Expected... Read more
UI Builder Viewport's Tool Gizmo has deadzones
Steps to reproduce: Open the attached project Open the Test.uxml asset In the UI Builder window, select the Button2 element In the V... Read more
Renaming a child object does not rename it in the parent's animator
What happened?If you rename a child object that has animation properties present in it's parent's animation, the animation will no l... Read more
"Grab RenderTexture" occurs when Main Camera "Clear Flags" is set to "De...
How to reproduce:1. Open attached project and open the SampleScene scene2. Enter the Play Mode3. Capture a frame in the Frame Debugg... Read more
'Open Scene Additive' option is enabled in context menu when right-click...
How to reproduce:1. Create and open a new project2. In the Project window expand the 'Packages' folder3. Right-click on one of the p... Read more
Unity Perforce Integration: VCS Connection Active State Fails via CLI wi...
Steps to reproduce:1. Open the attached project "P4Test.zip"2. Make sure to the Version Control settings the perforce fields are emp... Read more
“Glyph rendering has been aborted due to sampling point size” Log is pri...
Steps to reproduce: Create a new Unity project using the Universal 3D template Import the provided Font in the Attachments Open the ... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
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