Search Issue Tracker
[HDRP] Render Graph execution error on "RenderPass Render Shadow Maps wa...
Steps to reproduce: 1. Open attached project and make sure paths point to your local Graphics repo 2. Open ReproRendergraph.unity 3.... Read more
Physics overlap queries are not consistent when used against convex Mesh...
Reproduction steps: 1. Open the attached 'ComputePenetrationTesting' project 2. Open the 'SampleScene' 3. Enter the Play mode 4. Obs... Read more
[Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are re...
Reproduction steps: 1. Open the attached project "EmptyTest.zip" 2. In the Project window under the "Assets" folder open "TerrainTes... Read more
Editor freezes when Vsync is enabled and Game View window is resized on ...
How to reproduce: 1. Create a new project 2. Open the Game view 3. In the Control Bar, click on the Aspect drop-down menu 4. Toggle ... Read more
Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms incre...
Steps to reproduce: 1. Open the attached user's project "ReproSceneViewPerf.zip" 2. Make sure Oculus Link is enabled 3. Enable t... Read more
[Windows] High Input Polling rates can impact Editor performance
Steps to reproduce: 1. Download and open the attached project 2. Move the mouse inside the scene view Expected result: little to no... Read more
The released assets are not unloaded when Resources.UnloadUnusedAssets i...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the Addressables Groups Window (Asset Management > Addresables > G... Read more
[Android] Application.internetReachability is NotReachable when built
Reproduction steps: 1. Open the attached project "ReproProj" with Android Platform 2. Open the “/Assets/Scenes/SampleScene.unity” ... Read more
"TlsException: Handshake failed" error when UWP Build configuration is s...
How to reproduce: 1. Open the attached project "HttpClientRepro.zip" 2. Open File>Build Settings... 3. Switch Platform to Universal ... Read more
Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is ...
Reproduction steps: 1. Open the attached “AudioCrash” project 2. Open the “Assets/SampleScene.unity” Scene 3. Enter the Play Mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Serialized variable value is overwritten on the existent object instead of creating a new one when using JsonUtility.FromJsonOverwrite
- [Linux] Crash on libc_free when closing Stream Reader which reads file content from a zip file
- Mesh is not rendered in the Player when using mesh.indexBufferTarget and mesh.vertexBufferTarget
- [iOS] Memory leaks when using the SslStream class
- Package Manager does not create a default cache directory for Asset downloads