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Custom font turns black after building process finishes
Steps to reproduce:1. Open attached project2. Build or Build and run3. Enter play mode right after building finishes Actual: all cus... Read more
[iOS] ASTC Libraries are not included in iOS Simulator SDK
Steps to reproduce:1) Open the latest attached project.2) Set the build target to iOS and set Target SDK to 'SimulatorSDK'.3) Build ... Read more
Screen.currentResolution does not instantly update after Screen.SetResol...
Steps to reproduce:1. Open attached "buggyScreen_Improved.zip"2. Build & Run3. Click on the left/right buttons - Three logs are ... Read more
[Android] When trying to use PATCH on a UnityWebRequest on Android error...
Steps to reproduce: 1) Download attached project 'AzureServicesForUnity_12082016.zip' and open in Unity.2) Build and run project on ... Read more
Public AudioClip field preview is not visible until clicked on Project view
Steps to reproduce:1. Open attached project "AudioRepro.zip"2. Select on DirectionLight in hierarchy3. try to assign audio clip Expe... Read more
Input.mousePosition returns incorrect value when using locked cursor
Reproduction steps:1. Open the "bug.zip" project.2. Open the "test" scene.3. Play the scene.4. Notice that the cursor is not centere... Read more
Enabling "Navigation Static" and "Not walkable" dramatically increases n...
How to reproduce:1. Open attached project.2. Open "Scene" scene.3. Bake navmesh. This is the base bake time4. Enable "clouds" from h... Read more
[iOS] XCTest Unity tests fail due to a linker error
Steps to reproduce:1) Open the attached project or create a new one.2) Build for iOS and open the build with Xcode.3) In Xcode, with... Read more
[Standalone][WebGL] After triggering animation in animation override con...
How to reproduce:1. Open the attached project2. Open and play AnimationTest scene3. Notice the text printed to the scene view and cu... Read more
Particle system does not emit particles when Emission Bursts Min is 0 an...
Steps to reproduce:1. open ExampleProject2. open scene "test"3. select object "Emission MIN=0 / MAX=15" from the Hierarchy and Simul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Raycasts travel an incorrect distance when a non-normalized Direction vector is provided to RaycastCommand
- The mouse cursor can escape the bounds of the Game view when the Editor experiences a stall
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- [iOS] [Android] External library generics fail during IL2CPP build
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