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[Cinemachine] MissingReferenceException errors are thrown on assigning O...
-MissingReferenceException errors are thrown continuously on assigning Orbital Transposer for Body property in Virtual Camera prefab... Read more
Error "searching for packages" is thrown when opening "My Assets" in the...
Reproduction steps: # Open a new project # Open Package Manager window # Open "My Assets" tab Expected result: no errors or... Read more
[Themes] Position Width (W) Text is clipped in Sprite Editor window with...
Position Width (W) Text is clipped in Sprite Editor window with Inter(Default) font. Steps to repro: 1. Open the attached project. ... Read more
Search Windows Edges become bugged when the Search Window is reopened as...
*Steps to reproduce:* # Open any Project # Navigate to Window > Search > New Window # Enable the Search Window's Inspector and... Read more
Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bot...
Reproduction steps: 1. Open the attached “TilemapSortingIssue.zip” project 2. Open the “SampleScene” 3. Observe the Tilemap Expecte... Read more
The property of a component becomes read-only when it is bound to "Prope...
Reproduction steps: 1. Open project “Repro.zip” 2. Open “SampleScene” 3. Enter Play Mode 4. Select the “Player” GameObject in the Hi... Read more
NullReferenceException error thrown when changing Scenes in Play Mode
How to reproduce: 1. Open the “URP_bugRepro.zip“ project 2. Open the “FirstScene_OpenThis“ 3. Enter Play Mode and wait 3 seconds ... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File > ... Read more
There are 38 extra AudioSources in the Scene
To reproduce: 1. Open the attached project 2. Open the Profiler window (Window → Analysis) 3. Enter Play mode 4. Exit Play mode 5. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bottom Right" or "Top Left"
- [WebGL] Audio track with a loop point defined plays from the start when looping
- [Android] Semaphore.WaitForSignal causes ~200ms stalls when Dithering Node in a ShaderGraph is enabled on Samsung J7
- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout