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No force added to the character at a specific ground object position whi...
How to reproduce: 1. Open the attached repro project "Case 820991.zip" and the only scene in it.2. Play the scene and notice the cha... Read more
Drastic difference in performance of identical code between Unity-compil...
Steps to reproduce:1. Open "case_819623-PerfBug" project2. Open "Test" scene3. Play in editor-- The editor will freeze as it is doin... Read more
Particle system flicker if Texture Sheet Animation module is expanded wh...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Select "Particle" system and notice that it's simulated in a smo... Read more
Sprites/Diffuse shader not affected by emission light with Sprite Renderer
Steps to reproduce:1. Open attached project "LightProbeSprites.zip"2. Open "Test" scene3. Build lighting Expected behaviour: sprite ... Read more
[PlatformerPRO asset]The Editor crashes immediately when trying to open ...
Steps to reproduce the issue:1. Download attached project.2. Try opening the project. Actual result:The Editor crashes. Expected res... Read more
[Android] Unity trying to access External memory when its not suppose to
Steps to reproduce: 1) Download attached project 'Deflect 2.zip' and open in Unity.2) File > Build Settings > Player Settings ... Read more
[HLAPI] SyncVar should throw warning when changed from client
Steps to reproduce:1. open attached project2. build and connect two instances3. click Space to add to number Expected: when SyncVar ... Read more
MonoDevelop doesn't use the rsp files
Steps to reproduce: 1. Open the attached project.2. In the 'Project' window, open C# 'UnsafeScript'.3. Debug the script. The user is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject