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IL2CPP build fails when passing a default(T) as an 'in' parameter to a ...
How to reproduce:1. Open the attached '1313460.zip' project2. Select File > Build and Run Expected result: Build succeedsActual r... Read more
Editor crashes at mono_print_method_from_ip when entering Play Mode havi...
How to reproduce:1. Create a new project2. Open the "Project Settings" window by going to the Menu Bar>Edit>Project Settings..... Read more
[Vulkan] Crash on vk::ImageManager::RemoveTextureIDBinding when exiting ...
How to reproduce:1. Open the project from "DOTSEntitiesVulkan.zip"2. Close Editor Reproducible with: 2020.2.3f1, 2020.2.4f1Not repro... Read more
All assets that are in the project are included as dependencies when exp...
Reproduction steps:1. Open the user's attached project2. In the project window, create a new C# script and call it "ATest" (or anyth... Read more
[UI Toolkit] OnPointerEnter and OnPointerExit is called every frame the ...
Reproduction steps:1. Open project in "Swappy Shapes.zip"2. Open Console window3. Enter Play Mode4. Click on the settings icon on th... Read more
The GameObjects order in the Hierarchy gets changed after reopening a Sc...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the Hierarchy expand the 'Parent' object4. Right-clic... Read more
"Couldn't create a Convex Mesh from source mesh" message appears in Play...
How to reproduce:1. Open the user's attached "ProxyTest" project2. Open custom Build window (Build->Build...)3. Set a build path ... Read more
[XR][URP] BeginCameraRender method is lagging behind when using URP
Reproduction steps:1. Open the user's attached project "Lag Test 2020.2 URP.zip"2. Load the "Mirror_" scene3. Enter Play mode4. Move... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code