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[AsyncLoadInEditor] Crash on memcpy in CachedWriter when building a cert...
How to reproduce:1. Open the attached “IN-86989“ project2. Open Build Profiles (Edit → Build Profiles)3. “Clean Build” the project (... Read more
"Mesh.vertices is too small" and "Mesh.uv is out of bounds" errors when ...
How to reproduce:1. Open the attached “IN-86325“ project2. In the Project window double click on the “FX_Smoke (18)“ prefab (located... Read more
The selector disappears in the Project Window when selecting anything in...
Steps to reproduce:1. Open the attached “UnityToolsGitHub.zip” project2. Select any asset in the Project Window3. Observe that the s... Read more
UIToolkit Label color gradient is removed when Outline Width is set to a...
Steps to reproduce:1. Open the attached “IN-85917.zip” project2. Open the “SampleScene”3. In the Project Window open “NewUXMLTemplat... Read more
Search Window does not reload when applying labels to assets
Steps to reproduce:1. Open the attached “IN-86457_TestLabelsUpdating.zip” project2. Open the “SampleScene”3. Make sure you have the ... Read more
VFX Graph Properties are not rearrangeable when in a Category
Steps to reproduce:1. Open the attached “IN-87448.zip” project2. Open the “SampleScene”3. Open the “New VFX” Visual Effect Graph4. M... Read more
Scene View tab becomes unclickable when opening a message from the Conso...
Steps to reproduce:1. Open the attached “My Project.zip” project2. Make sure you have the preferred IDE set to Visual Studio3. Enter... Read more
Crash on block_remove when opening a project with a corrupted library
How to reproduce:1. Open the attached “IN-87449“ project2. Observe the crash Reproducible with: 2022.2.17f1, 2022.3.51f1Not reproduc... Read more
Crash on mono_domain_set during burst compilation when opening a specifi...
Reproduction steps:1. Open the attached "ASDQWE" project2. Observe the Editor Expected result: The Editor opens successfullyActual r... Read more
Memory leak occurs when repeatedly minimizing and maximizing the UI Buil...
How to reproduce:1. Create an empty Project2. Open the Windows Task Manager and take note of the Memory usage of the Editor3. Naviga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject