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Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce: 1. Open the attached project named "Case_1209026" 2. Open the Sample Scene 3. Select the Terrain in the Scene and ... Read more
Inconsistency between Position values of the Rigid Body and the Transfor...
How to reproduce: 1. Open the user attached "RigidbodyBug.zip" project 2. Open the "TestScene" Scene in the Scenes folder 3. Select ... Read more
[iOS][Xcode12] "Build And Run" generates an .xcodeproj project but does ...
Reproduction steps: 1. Download and open attached "Xcode12-BuildAndRunOnlyBuilds" project 2. In the toolbar, press "File" > "Build S... Read more
Fuzzy menu on Mac does not work, and renders Bolt authoring unusable
When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more
[UaaL][AppleTV] Empty project crashes on tvOS 12.3
How to reproduce: 1. Create & Open an Empty project 2. Build & Run on AppleTV using tvOS 12.3 Crashes when using: Apple TV 4K + tvO... Read more
VertexLit path is broken with Baked Lighting
Repro: # Open GFX test project scene 145 # Bake the scene using LightBaker # Observe broken vertex lit path Note: Conv... Read more
"Object reference not set to an instance of an object" is thrown when de...
How to reproduce: 1. Open the “VolumeStackException“ project 2. Open the “Scene/Bootstrap“ scene 3. Enter Play Mode 4. In the Game v... Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce: 1. Open tester-attached project (ParticleCrash) 2. In SampleScene enter Play Mode 3. Press 'Space' to call Particl... Read more
Children of a Prefab change order in the Hierarchy after changing the Ed...
How to reproduce: 1. Open the “IN-49246_repro.zip“ 2. Open the “BasePrefabVeriant“ asset and observe its child objects in the Hier... Read more
[Plastic] GUI Error thrown while trying to checkin with empty checkin me...
How to reproduce: 1. Create new project and initialise Plastic SCM 2. Add cube to scene and save scene (notice that 2 changes will b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights with Cookies generate Cookie Atlas and increase Memory usage every time when Play mode is entered
- Crash on mono_traverse_object_internal when exiting Play mode on a specific project
- Camera prefab shows up in overrides after upgrade when game view is changed to Simulator
- Prefab Override context menu does not appear when changing attributes on a Terrain Component
- Particles are visible through Mesh when Sprite-Lit-Default Material is used