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0
votes
Won't Fix

[Bolt] Unit dropdowns are possitioned incorectly when Zoom is lower than 1

Package: Visual Scripting

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Dec 22, 2020

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Version/s: 1.4.13

Reproducible on: Unity version: 2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a10 Bolt version: 1.4.13 Steps to reprodu... Read more

0
votes
Fixed

Errors appear in the Console after selecting .tss or .umxl files in the ...

Package: Quick Search

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Dec 22, 2020

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Version/s: 1.6.0-preview.5

How to reproduce:1. Open the attached '1301021.zip' project2. Select Help > Quick Search3. In the search bar enter 'Test'4. In th... Read more

0
votes
Fixed

[Mac] Editor crashes on MTLGetEnvCase<MTLErrorModeType> on startup when ...

Graphics Device Features

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Dec 11, 2020

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Version/s: 2019.4.9f1, 2020.1, 2020.1.17f1, 2020.2

Reproduction steps:1. Create a new project2. Go to Project's root folder &gt; ProjetSettings &gt; ProjectSettings.asset3. Find "meta... Read more

0
votes
Postponed

Impossible to cancel the Asset import process when the import dialog box...

Asset - Database

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Dec 11, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.2, 2021.1, 2021.1.0a9

How to reproduce:1. Create a new project2. Import any Asset that takes long enough to open the import dialog box Expected result: it... Read more

0
votes
Third Party Issue

[iOS] Subsequent ShaderVariantCollection.WarmUp() shader compiling takes...

Mobile

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Dec 17, 2020

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Version/s: 2018.4, 2018.4.19f1, 2019.4, 2020.1, 2020.2

Reproduction steps:1. Download and open the attached "ios14ShaderWarm.zip" project2. Build and deploy the project3. Close the app4. ... Read more

0
votes
Fixed

[Android] Resolution Scaling Mode Fixed DPI is not working properly resu...

Mobile

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Oct 22, 2020

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Version/s: 2019.4, 2019.4.12f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open the user's attached project "Resolution Scaling.zip"2. Build and Run the project to an Android device Expec... Read more

0
votes
Duplicate

[IL2CPP] UnityEvent<> does not get invoked

Serialization

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Dec 16, 2020

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Version/s: 2020.1.16f1, 2020.2, 2020.2.0f1, 2021.1

How to reproduce:1. Open the user's attached project ("Test.zip")2. Build and Run using IL2CPP Expected results: The colors of the b... Read more

0
votes
Fixed

Crash on physx::Scb::Body::addSpatialAcceleration when removing child fr...

Physics

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Dec 18, 2020

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Version/s: 2020.1.0b8, 2020.2, 2020.2.0f1, 2021.1

Reproduction steps:1. In the user's attached project open "SampleScene"2. Enter Play Mode3. Enable Add Some Force component on the "... Read more

3
votes
Fixed

[HDRP] Decal draw order does not work with SG Material

Package: Scriptable Render Pipeline HD

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Dec 22, 2020

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Version/s: 11.0.0

Repro steps :- Open attached project- Open SampleScene- Select lower decal projector "Decal Projector_Standard_100"- Change the draw... Read more

0
votes
Not Reproducible

Crash on GfxDevice::UpdateBufferRanges when creating Sky and Fog Setting...

Graphics Device Features

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Oct 24, 2020

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Version/s: 2019.4, 2019.4.12f1

Reproduction steps:1. Open user attached project "Oblivion_Legion.zip"2. Create a "Sky and Fog Settings Profile" asset Expected resu... Read more

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