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Fixed in 11.0.0
Votes
3
Found in [Package]
11.0.0
Issue ID
1301137
Regression
Yes
[HDRP] Decal draw order does not work with SG Material
Repro steps :
- Open attached project
- Open SampleScene
- Select lower decal projector "Decal Projector_Standard_100"
- Change the draw order from 100 to 300
- Notice the order of drawing changes
- Now select lower decal projector "Decal Projector_SG_100"
- Change the draw order from 100 to 300
Expected : Same thing with a standard material, decal draw order changes
Result : Nothing happens
Additional info :
- Working in HDRP 7.3.1
Environment :
- Windows 10
- Unity 2021.1.0a10
- HDRP 11.0.0
Comments (3)
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unity_2pdMIyiKNijBbw
Feb 26, 2021 11:20
and pixel displacement would be nice
unity_2pdMIyiKNijBbw
Feb 26, 2021 11:19
broken still in 7.5.2, really need to fix these issues also ambient occlusion doesn't seem to have any influence in custom shader graph decals
AlexeySovko
Jan 03, 2021 09:44
It works with default materials but doesn't with materials made with Shader Graph