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You cannot resize a box collider when you have two inspectors
You cannot resize a box collider when you have to inspectors open at the same time. Happens probably for reflection probe as well (t... Read more
Unable to load DLL 'advapi32.dll' when running an app on hololens at run...
Steps to reproduce: 1. Open the attached project (Own Cloud) 2. Switch platform to Windows Store 3. Build for WSA Universal 10 with ... Read more
On Android, OnApplicationFocus(false) is not called before an app enters...
With Unity 4.2.2 the onApplicationFocus with a value "false" was called when the application was sent to the background and then onc... Read more
[Culling] When the gameobject of particleSystem is offscreen, the partic...
1 Load default scene 2 Press Play and go to Scene tab 3 Choose camera and rotate it so the particle system gameobject is out of the... Read more
Unity extensions are not yet initialized assertions at project opening
Editor throws assertions at project opening For repro open attached project. It's switched to Universal Windows Platform with scri... Read more
Flickering shadows with large Terrain + Cast Shadows enabled + large Sha...
Shadows are computed from the Z buffer, so low near plane values can cause precision issues. Some other precision issues might be ha... Read more
[UI] Input Delay in 5.2 (not in 5.1)
In version 5.2 there is a delay when attempting to navigate through UI using an axis, which is not present in version 5.1. Reproduc... Read more
[Backport] [Backport] Start Delay of Particle System is not applied when...
Reproduction steps: 1. Open the attached project "987068.zip"; 2. Open the Test scene; 3. Click the Pause Button; 4. Click the Play ... Read more
[WindowsMR] failure to take photo capture in Hololens
Exception thrown: 'System.ArgumentNullException' in UnityEngineProxy.dll ArgumentNullException: Value cannot be null. Parameter name... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project