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11
votes
Fixed

[Android][IL2CPP] System.Threading.ThreadPool sometimes causes Player to...

IL2CPP

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Aug 04, 2022

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Version/s: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4

How to reproduce:1. Open the user’s attached “threadpool-crash” project2. Build and Run the “SampleScene” Scene on Android device3. ... Read more

11
votes
Fixed

AudioClip Length is twice the size when by using UnityWebRequestMultimed...

Platform Audio

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May 31, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1, 2022.2.0a13

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console Window Expec... Read more

24
votes
Postponed

SerializeField list objects are not initialized with class/struct defaul...

Serialization

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Feb 09, 2012

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Version/s: 3.5.0f1, 2018.4, 2019.3, 2020.1, 2020.2

How to reproduce:1. Open the attached 'project-442732.zip' project2. In the Hierarchy window select 'Test'3. In the Inspector window... Read more

12
votes
Fixed

[Freeze] Generate Lightmap UV's takes too long on certain model

Progressive Lightmapper

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Oct 25, 2015

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Version/s: 5.2.1f1

Steps to reproduce:1. Open attached project.2. Select the wallCanyon_01LoA asset in the assets folder.3. Open the model tab in the i... Read more

11
votes
Won't Fix

m_IndirectSpecularColor changes when another URP scene is reserialized

Universal RP

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Jun 01, 2022

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Version/s: 2019.4.36f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b14, 2022.2.0a10

Reproduction steps:1. Open the project "1398073_IndirectColor"2. Open Assets/Scenes/SampleScene.unity in a text editor3. Check "m_In... Read more

11
votes
By Design

Continuous Dynamic collision isn't working correctly with MovePosition

Physics

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Nov 15, 2013

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Version/s: 4.3.0f4

To reproduce:1. Use MovoPosition to jump over an objectExpected results: All colliders between current object and his new location s... Read more

11
votes
By Design

AssetDatabase.GetDependencies returns unused texture

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Jan 26, 2015

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Version/s: 4.6.1f1

To reproduce:1. Open attached example project (Assets/scene.scene).2. Select "Assets/material" in the project.3. Notice the material... Read more

11
votes
Won't Fix

[WebGL] Player's memory is not released when calling Quit function on Un...

Web Platform

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May 25, 2022

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Version/s: 2023.1.0a6, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Go to the Publishing Settings (Edit->Project Settin... Read more

11
votes
Won't Fix

[Android] Using Release configuration of minification with target API le...

Android

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Jul 12, 2022

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Version/s: 2021.3.3f1, 2022.1.5f1, 2023.2.0a1

To reproduce:1. Open any project and switch to Android platform2. In Player Settings > Publishing Settings > Minify, tick Rele... Read more

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