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[Android][IL2CPP] System.Threading.ThreadPool sometimes causes Player to...
How to reproduce:1. Open the user’s attached “threadpool-crash” project2. Build and Run the “SampleScene” Scene on Android device3. ... Read more
AudioClip Length is twice the size when by using UnityWebRequestMultimed...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console Window Expec... Read more
SerializeField list objects are not initialized with class/struct defaul...
How to reproduce:1. Open the attached 'project-442732.zip' project2. In the Hierarchy window select 'Test'3. In the Inspector window... Read more
[Freeze] Generate Lightmap UV's takes too long on certain model
Steps to reproduce:1. Open attached project.2. Select the wallCanyon_01LoA asset in the assets folder.3. Open the model tab in the i... Read more
m_IndirectSpecularColor changes when another URP scene is reserialized
Reproduction steps:1. Open the project "1398073_IndirectColor"2. Open Assets/Scenes/SampleScene.unity in a text editor3. Check "m_In... Read more
Continuous Dynamic collision isn't working correctly with MovePosition
To reproduce:1. Use MovoPosition to jump over an objectExpected results: All colliders between current object and his new location s... Read more
AssetDatabase.GetDependencies returns unused texture
To reproduce:1. Open attached example project (Assets/scene.scene).2. Select "Assets/material" in the project.3. Notice the material... Read more
[WebGL] Player's memory is not released when calling Quit function on Un...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Go to the Publishing Settings (Edit->Project Settin... Read more
[Android] Using Release configuration of minification with target API le...
To reproduce:1. Open any project and switch to Android platform2. In Player Settings > Publishing Settings > Minify, tick Rele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class