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Unity grass builds patch meshes at runtime which causes cpu spikes
To reproduce:1. Open repro.unitypackage2. Open scene test. It contains a terrain populated with grass and a camera that is moved alo... Read more
[OcclusionCulling] Occlusion Bake doesn't remove old occlusion bake files.
DUPLICATE: https://issuetracker.unity3d.com/issues/occlusion-culling-system-creates-too-many-files-in-the-library-folder-and-never-d... Read more
GC.MarkDependencies takes up a lot of CPU time for certain game objects
How to reproduce: 1. Open attached project2. Open scene GAFHiccup.unity3. Open the Profiler window4. Play the scene5. Delete the gam... Read more
[Particles] Particle system glitches when using Simulate from script, af...
1) Open scene 'scene'2) Press play, the left system will glitch after a few seconds. Read more
[VideoPlayer] built scene starts flickering on some OSX machines
To reproduce:1. Open attached project2. Build 'VideoPlayerBug' scene for OSX3. Play built scene in window Expected: built scene will... Read more
"Moving File Failed" dialog displayed when debugging
Receive a crash prompt saying: "Moving File Failed - Moving Temp/Assembly-CSharp.dll.mdb to Library/ScriptAssemblies/....Access is d... Read more
Path is not calculated between two points located in the same NavMesh No...
How to reproduce:1. Open the attached project's Scene labeled "SamePolyIssue"2. Enter the Play Mode3. Click the "Calculate&DrawP... Read more
"Sub-emitters must be children of the system that spawns them" error is ...
How to reproduce:1. Open "EmitterIssue" project and "test stage 1..." scene2. Enter playmode and pause it3. Observe "Sub-emitters mu... Read more
Inputs are called where they should not
Mobile UI inputs are called more times than they should since Unity 5.3 Read more
Calling NetworkConnection.Disconnect in OnServerConnect fails to send in...
Steps to reproduce:1. open attached project2. open scene Main3. enter play mode4. start host Expected: disconnects player without an... Read more
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