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Issue ID




[Android] Player crashes on null pointer dereference when a VideoPlayer played from URL is stopped



Reproduction steps:

# Open the attached project (“VideoCrashRepro“)
# Open the “/Assets/Scenes/MainScene” Scene
# Build and run on an Android device

Expected result: Player does not crash
Actual result: The built player crashes after the video ends

Reproducible with: 2021.3.14f1, 2022.1.23f1, 2022.2.0a15
Not reproducible with: 2020.3.42f1, 2022.2.0a16, 2022.2.0f1, 2023.1.0a20

Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76

Reproduced on: Windows 10 Enterprise 21H2


* The player built with 2020.3.41f1 does not show the video but does not crash
* The video is lagging/stuttering in versions where the issue does not reproduce
* Does not show the video on IOS and does not crash after 10 sec

Comments (3)

  1. Adrian-Anta

    Jan 10, 2023 17:23

    Reproduced it on 2022.2.1f1 and 2021.3.14f1

  2. andreis_unity

    Jan 04, 2023 14:33

    Happening in 2021.3.15f1 as well. Using the `Stop()` method or destroying the game object that has the component attached crashes the Android builds.

  3. rulu420

    Dec 29, 2022 07:11

    The bug happens on 2022.2.0f1 as well . It didn't happen for a couple of builds but now it crashes on every build.

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