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NavmeshAgent is noticeably slower approaching a small gap when using Obs...
How to reproduce:1. Open attached "repo_1042990" project2. Enter game mode3. Click on the ground near yellow square4. Click on the g... Read more
Identical Asset bundles differ bitwise when building Addressable content
How to reproduce:1. Open the user's attached project2. Open Scenes/SampleScene3. Go to Window -> Asset Management -> Addressab... Read more
Editor with two locked Project tabs opened throws NullReferenceException...
Reproduction steps: Open the user attached project Open the “SampleScene” scene Enter the Play mode Select the error in the Console ... Read more
[Ventura][Intel] Shader Graph nodes connections are not visible when usi...
Reproduction steps: Open the user’s attached project Open “Assets/Shaders/CharacterShader” Shader Graph Inspect the Shader Graph win... Read more
Windows x64 standalone build crashes when using MeshCollider.sharedMesh
To reproduce:1. Import unity_4_3_crash_win_64.unitypackage2. Open scene TestCrash3. Build&run a windows standalone for x644. Pre... Read more
ARFoundation 5.0.2 drift issue
1. What happenedOn iOS, a drift is very noticeable when the user moves their device, even slowly. When objects are in place they sho... Read more
Performing Android and iOS batch-mode builds causes error in RenderTexture
Steps to reproduce:1. Open the attached project "T1357998_NoGraphics.zip" with the following commands: "EditorPath" -batchmode -nogr... Read more
LightingData.asset being too big causes Scene corruption and Size overfl...
Steps to reproduce:1. Open user-submitted project2. Open Scene Scenes/xx3. Wait for Unity to exit with the following error: Size ove... Read more
Immersive mode leaves black bar on Nexus 5 when app is re-launched
If you are relaunching app through recents screen after Application.Quit(), there is a black bar in place where hardware buttons (ba... Read more
[WebGL] Player's memory is not released when calling Quit function on Un...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Go to the Publishing Settings (Edit->Project Settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs