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0
votes
By Design

Directional Specular GI lightmaps incompatible with UBER shader pack

Progressive Lightmapper

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Jan 29, 2016

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Version/s: 5.3.2p1

Reproduction steps:1. Open stripped project version.2. Open "Levels\SOA" scene.3. Go to "Window > Lighting > Scene"4. Change d... Read more

0
votes
Fixed

Having two Game view windows, second window never receives input

Scene/Game View

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Feb 02, 2016

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Version/s: 5.4.0b4

Having two Game view windows, only one Game view window receives input. If selecting the other one, input is not received. Reproduci... Read more

0
votes
Fixed

[Resources.Load] Crash in MessageForwarder::WillHandleMessage when calli...

Deployment Management

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Feb 02, 2016

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Version/s: 5.3.2p1

To reproduce:1. Build windows standalone version of the attached project2. Run standalone build3. Build crashes Reproducible: 5.4.0b... Read more

0
votes
Fixed

GenerateSecondaryUVs crashes on attached meshes (5.1, 5.2, 5.3; no repro...

Asset Import

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Feb 02, 2016

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Version/s: 5.3.2p1

To reproduce:1. Open attached project2. Use the UV2 operation menu to generate uvs on the mesh in the assets folder3. Editor crashes... Read more

0
votes
Won't Fix

Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view

Scene/Game View

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Feb 03, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select plane and notice that it has "Cast Shadows"... Read more

5
votes
Fixed

[Shaders] Shader compilation is slow for shaders with massive amounts of...

Shaders

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Jan 29, 2016

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Version/s: 5.3.1p1

Shader with >100 million possible variants (via shader_feature/multi_compile) is having shader import time problems. Surface shad... Read more

0
votes
Duplicate

[Android/IL2CPP]App crashes on 2nd startup on il2cpp::vm::MetadataCache:...

Android

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Feb 03, 2016

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Version/s: 5.3.1p3

To reproduce:1) Open attached project2) Make sure it is set to IL2CPP3) Build and run on device4) Close the app fully (clearing from... Read more

0
votes
Fixed

[ETC1] Checkbox "Compress using ETC1 (split alpha channel)" when Texture...

2D

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Feb 02, 2016

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Version/s: 5.3.1f1

The checkbox "Compress using ETC1 (split alpha channel)" when Texture Type "Texture" is selected is a bit misleading. You can't have... Read more

4
votes
Fixed

[Crash][OSX] Standalone build crashes on startup with OpenGL2 on some co...

OpenGL

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Jan 28, 2016

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Version/s: 5.3.2p1

Reproduction steps:1) Open attached project "GL2Crash"2) Build for OSX Standalone Universal or x64--- Build will crash on startup Wo... Read more

6
votes
Fixed

[Scripting] Exception in API updater: Sequence contains more than one ma...

Scripting

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Download and import attached project.2. Reimport "EvilCore.dll" from asset folder.3. Inspect the console. Act... Read more

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