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Animation Compression distorts animation
Animations get skewed/distorted when animated objects are scaled and "Optimize Game Objects" is selected How to reproduce: 1. Open t... Read more
NullReferenceException when deleting object with 2D Rect Mask component ...
Steps to reproduce: 1. Open attached project "766771.zip"2. Open scene "repro"3. In Hierarchy, select "GameObject > GameObject"4.... Read more
[DestroyImmediate] Calling GetComponent after DestroyImmediate crashes a...
Steps to reproduce: 1. Open attached project "766939.zip"2. Open scene "A"3. Run sceneUnity crashes Workaround: Don't call GetCompon... Read more
Rect Mask 2D has Script field
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "Canvas > Image"4. Notice that its "Rect... Read more
Errors thrown when animating objects after saving scene while recording ...
As discussed on the forum here http://forum.unity3d.com/threads/animation-animator-problems.337987/#post-2221440. 1. While working o... Read more
Asset import did not unload metadata path error after switching Animatio...
How to reproduce:1. Open the attached project2. Open TestScene scene3. Select Queen 0.FBX model4. Go to Animations tab in Inspector5... Read more
Incorrectly baked ambient is cached and cannot be rebuilt
Repro steps:1) Open the project and Defaults.scene2) Notice the sphere has strong yellow tint in the bottom(case 760791 bug)3) Chang... Read more
[Mono] Crash when selecting script
Steps to reproduce:1. Download and open project "NativeTest"2. Open "Scene00"3. Click on object "Test00" in "Hierarchy" or on script... Read more
Geometry Shader crashes on editor upgrade (upgrading syntax)
Geometry shader crashes the editor when upgrading editor version (on importing the shader and upgrading syntax). Steps to Reproduce-... Read more
[LightProbeProxyVolume] Light Probe Proxy Volumes not displaying properl...
Light Probe Proxy Volume does not initially use all color data on the parent Particle system until its SubEmitter fires. Repro steps... Read more
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