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[SerializeReference] Crash when using SerializeReference with preloaded ...
1) Pull attached changeset 2) Build a standalone player, windows x64 was tested locally. 3) Launch player, crash! Read more
"Assertion failed on expression: 'pred(*previous, *i)' " is thrown on ad...
Assertion failed on expression: 'pred(previous, i)' is thrown when a new scene is added additively to an existing baked scene having... Read more
!dest.m_MultiFrameGUIState.m_NamedKeyControlList when pressing any key
Steps to reproduce : - import the project attached- open the scene cheat-menu- press play and start typing on the keyboard- notice t... Read more
Hover events not processed correctly when hovering over buttons
Reproduction steps:1. Open the attached project "1422756_UIEventIssue.zip"2. Enter Play Mode3. Click the "CONTINUE" button4. Hover o... Read more
[Mac] Editor performance drops on macOS when clicking and dragging on Po...
How to reproduce:1. Create a new project2. Right-click on the Hierarchy window and create a Cube (3D Object > Cube)3. Select Cube... Read more
[IL2CPP] System.Diagnostics.Process.Start() fails to launch application
Steps to reproduce:1. Download attached project2. Build Standalone player on IL2CPP backend3. Launch build player Expected results: ... Read more
AssetBundle Materials are missing keywords in Builds when AssetBundles w...
How to reproduce:1. Open the "1428476_Repro" project from GoogleDrive (link in the Edit) in Unity 2019.4.39f12. Build AssetBundle by... Read more
Incorrect resolutions when reading from the player using Screen.currentR...
Reproduction steps:1. Open the attached project “WrongResolution”2. Go to File > Build Settings3. Make sure that "Development Bui... Read more
Slow, system-crippling startup of D3D11 players with DisplayPort monitors
1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection.2) Build a Windows Stan... Read more
[WebGL] Audio sources are not looping when played using PlayScheduled
How to reproduce:1. Open the attached project ("case_1199920-Unity-bugs.zip")2. Open the repro scene ("WebGLPlayScheduledLoopBug")3.... Read more
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