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White borders appear around a texture when Post Processing is unchecked ...
How to reproduce: 1. Open project "bug1.zip" 2. In the Hierarchy window select "Main Camera" and look if the "Post Processing" is un... Read more
[LWRP] Camera with target render texture does not respect transparent ba...
How to reproduce: 1. Open attached project "TransparentRenderTexture.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe the... Read more
Polygon Collider 2D is missing Edit Collider button in the Inspector window
How to reproduce: 1. Create a new project 2. Create a new gameObject and add the Polygon Collider 2D collider to it 3. Observe Inspe... Read more
ArgumentNullException and Assertion failed errors thrown when enabling O...
How to reproduce: 1. Open the “URP_empty_2022_2.zip“ 2. Enter “SampleScene“ 3. Select “URP-High Fidelity“ in Assets → Settings an... Read more
"ArgumentException: Cannot set currency to an empty or null string" erro...
To reproduce: 1. Open users attached project "BlockPuzzleMagic.zip" 2. Open "MainScene.unity" scene 3. Press the shop button on the ... Read more
Target runtime doesn't support default interface implementation
Reproduction steps: 1. Open the "DefaultInterfaceImpl.zip" project attached by the user 2. Observe the Console window Expected resu... Read more
Mouse and keyboard button inputs are delayed when in the Player on macOS
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Build And Run the project (File > Build And Run) 3. Quickly s... Read more
[Android] Application.internetReachability returns NotReachable on certa...
To reproduce: 1. Open attached project "InternetReachability.zip" 2. Build and run on Android device 3. Observe the output on screen... Read more
NullReferenceException is thrown in Universal.ShadowCasterGroup2DManager...
How to reproduce: 1. Open a new URP project 2. Enter Play Mode 3. Exit Play Mode Expected result: No errors are thrown in the Conso... Read more
Application.quitting event is not raised when closing build
Reproduction steps: 1. Open the user's attached project 2. Build the SampleScene scene 3. Launch the build 4. Close the build and ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled