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Editor's console unable to display unicode characters
Building to Universal Windows Platform, when pc has Windows 10 Japanese version (display language: Japanese), errors in editor's con... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
Illegal windows characters for file names, used in Player Settings for "...
In "Player Settings" using "Product Name" with Windows not allowed characters in file name, like \ / : * ? " < > | can cause i... Read more
[WSA][UWP] UNET Internet Matchmaker causes AccessViolationException
Tested on 5.2.4p1, 5.3.1p3, 5.4.0b2 on WSA and UWP platforms. Both platforms throw AccessViolationException. Repro steps:1. open pro... Read more
WinRT PDB files aren't uploaded to http://symbolserver.unity3d.com/
We currently ship PDBs to the end users using an installer. However, if you have a crash dump or an ETL trace, you have to go and in... Read more
Editor freezes for some time when changing boolean value on a prefab
Steps to reproduce: 1. Open attached project2. Open 'Example 2 - ISBIT Female' scene under Assets/UCC/Examples/Scenes3. Select 'Fema... Read more
[Shuriken] Particles do not inherit velocity, when mode is set to curve
Steps to reproduce: 1. Download and import attached project. (ParticleInheritCurve.zip)2. Open scene: main.3. Play.4. Select GREEN p... Read more
[Shuriken] Sub-emitter does not emit stretched particles if their speed ...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Select GREEN particle system in Hierarchy... Read more
[Shuriken] Limit velocity over lifetime allows negative values
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Select GREEN particle system in Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow