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Integrated VR expects Oculus, regardless of actual target
Regardless of what VR platform is being targeted, the Unity Editor always prints the following error message in the console when ent... Read more
[Plugins] Plugin importer allows to specify AnyCPU for native plugins
This behaviour may easily confuse the users because native plugins default to being set to AnyCPU and if they're set like that for a... Read more
[Plugins] IL2CPP fails to load DLLs through DllImport if its specified n...
If you have a native DLL, let's say "Test.dll", and try to P/Invoke to it when using IL2CPP scripting backend like this: [DllImport(... Read more
[iOS][Android] Animation sets transform to NaN when it includes a rotati...
To reproduce:1) Open attached project2) Open Assets/Standard Assets/Scenes/StealthScene013) Enable Main Camera and change its positi... Read more
Editor crashes on "GrayscaleFilterEffect::RenderGrayscaleFade" when obje...
Reproduction steps:1. Open attached "test47" Unity project.2. Open "Standart Assets/Scenes/withrealgeo" scene.3. Click on "HoloPrint... Read more
Transform.position returns (0.0, 0.0, 0.0) in Awake() and OnEnable() whe...
To reproduce:1. Open attached project2. Open "scrollviewTest" scene3. Open Console window4. Play the scene Actual behavior: in the c... Read more
Rect Mask 2D moves separately from the parent canvas
Steps to reproduce:1. Download and open attached project "RectMask2D.zip"2. Open and play scene "bug"3. Select "ChildCanvas" object ... Read more
[IL2CPP] Application crashes if nested generic is used
1. Open attached project2. Build to iOS with IL2CPP3. Project will crash Note: no repro with mono Read more
Flipped Sprites are not culled correctly
Steps to reproduce:1. Open attached project's scene "bugScene".2. Enter play mode.3. Observe - non flipped sprite is culled correctl... Read more
All about bugs
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