Search Issue Tracker
Building for WebGL fails when CrashReporting.Init(String) is present in ...
To reproduce:1. Open the attached project.2. Build to WebGL In the console, there should be three errors indicating that UnusedBytec... Read more
Deleting a component doesn't break a prefab
Steps to reproduce the issue:1. Create a new project2. Add a component to an existing game object3. Prefab the game object4. Delete ... Read more
Reordering a component breaks prefab
Follow steps to reproduce the issue:1. Create new project2. Create a new scene3. Create an object4. Attach couple of components to t... Read more
Physics proccesses are performed in a scene without physics
Follow the steps to reproduce the issue:1. Open provided project2. Press "File > Build and Run" to build a Windows Standalone app... Read more
[Shuriken] Stretched particles disappear when their base is offscreen ne...
Steps to reproduce: 1. Download and import attached project.2. Open test scene.3. Play4. Use arrow keys up and down to move away and... Read more
When moving children off parent crash on SetTransformParentUndo
To reproduce issue follow the steps:1. Load this package into a blank projecthttps://www.dropbox.com/s/t1zuzrrvlbyoh0f/houseterrainc... Read more
[OpenGL] Floating Point RenderTextures produces different result in Open...
Steps to reproduce:1. Download and open attached project "ReactionDiffusionShader.zip"2. Make sure to set graphics API in player set... Read more
When exporting/importing a package, you can't select a folder checkbox
How to reproduce:1. Create a new project2. Import the user's sent package "Culling_Bug.unitypackage"3. Notice that most of the folde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window