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[2D 9-slice] No tooltips for Size, Full Tile or Threshold on the 9-slice...
There are no tooltips for the new 9-slice properties of the Sprite Renderer 1. create a sprite2. view the Sprite Renderer in the ins... Read more
After deleting my Network MM configuration on the website, the client ca...
After deleting my Network MM configuration on the website, the client can still connect. To reproduce:1. Create a project which uses... Read more
[CharacterController] Character controller doesn't get grounded even if ...
Steps to reproduce: 1. Open attached project "Grounded.zip"2. Open scene "repro"3. Run scene4. Open console and notice that it's bei... Read more
Using GrabPass in Forward rendering path + HDR causes the texture to be ...
Steps to reproduce:1. Download and open attached project "GrabOffset.zip"2. Open scene GrabPassBug3. Select camera from hierarchy an... Read more
[iOS][tvOS] Build and Run doesen't work with Xcode 7.2
To Reproduce: 1. Just build and run any project for Apple TV or iOS.2. Observe that if Xcode is closed, only the launch screen but n... Read more
[HLSLcc][ImageEffects] Adding "Tonemapping Color Grading" component in G...
Adding "Tonemapping Color Grading" component to a GameObject while using OpenGLCore API in Windows 10 causes the ditor to crash in "... Read more
[ImageEffects] SMAA temporal causes "edge detection" lines to be drawn t...
Adding a temporal type (any) to SMAA component causes "edge detection" lines to be drawn to camera. Changing the temporal type cause... Read more
[ImageEffects] Quality Settings AA causes SMAA temporal to flip the came...
(5.4) In forward rendering path, If Anti-aliasing is enabled in Project Settings > Quality Settings, any SMAA temporal type cause... Read more
[LEGACY] OpenGL2 API renders black to Game window
Legacy OpenGL (GL2) always renders only black to Game view Repro Steps: 1) Open attached project and scene "Test"2) Observe black ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cache invalidation during Build time when the Graphics APIs list is reordered
- Incorrect selection range is reported when selecting text across lines in a multiline TextField
- Tile Palette: Blurry selection icon and inconsistent padding in brush selection dropdown
- Player crash when a specific project is built with Vulkan
- Long Tile Palette name breaks window UI