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Malformed .csproj files and empty folders are generated when there are r...
To reproduce:1. Open attached project2. Open the Example project3. Open the Visual Studio from the Unity Editor via the Assets/Open ... Read more
Package Manager UI - Package versions are marked as verified that do not...
You have a package, "Foo", at version 1.0.1. This version is added to the Editor manifest and therefore appears in Package Manager U... Read more
[Shader Graph] Shader Forgets 2D Texture Asset input value
After entering play mode, the assigned texture in a 2 Texture Asst field gets reset. To repro:- download this project- Open the Samp... Read more
Animation's unexposed parent's transform is added to the child object's ...
How to reproduce:1. Open the user-submitted project ("TLD-13486.zip") and open ("SampleScene.unity")2. In the Project Window under t... Read more
[GPU PLM] Shadowmask is not denoised
Steps to reproduce: 1. Download MonumentsAndObelisks project2. Navigate to the Lighting Settings and make sure that Lighting Mode is... Read more
Notifications with Retroactive flag are triggered when the timeline loops
1) Create a timeline2) Add a signal track bound to a gameobject3) Add a signal Emitter, create a new signal and a new signal receive... Read more
mecanim::SetValueMask<0> crash when Interacting with animation on non-lo...
Steps to reproduce:1. Open a new project2. Create an object and an animation3. Disable the object and save the scene4. Duplicate the... Read more
[GraphView] Default input field still remains even after it's been repla...
Repro Steps:- create a new project that uses ShaderGraph- make a new shader- Create a new Colour node and connect it to the Colour M... Read more
Editor crashes while clicking on Overrides window in instance of name ba...
Steps:1. Create a new project2. Add Cube GameObject to Hierarchy3. Drag it to Project Browser4. Drag it to Project Browser one more ... Read more
Hard Crash when inspecting Entities in Visual Studio Debug Mode
How to reproduce:1. Start a new project in Unity2. Add the Entities package (preview currently)3. Add the "DebugCrashScript.cs" scri... Read more
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