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[MSE] Trying to load scene throws NullReferenceException after upgrading...
Steps to repro:1. Launch the attached project2. Try to open the scene Note that it throws an error in the console and cannot be open... Read more
Unable to click on UI buttons
To reproduce:1. Open attached project2. Open "Main" scene3. Play it and notice that three buttons at the bottom are clickable ("Rela... Read more
Agent type not found. id = 1 errors keep being thrown
1. What happenedAgent type not found. id = 1 errors keep being thrown2. How we can reproduce it using the example you attachedTo rep... Read more
[Mouse] Cursor disappears when locked though Cursor.visible is set to true
To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene4. Click "L" keyboard button to lock the cursor Actual beh... Read more
[ReflProbes] Smoothness stepping artifacts with realtime reflection prob...
Repro steps:1) Open project/scene.2) Go into quality setting and change Anisotropic textures from "forced on" to "per texture"3) Not... Read more
[OSX][GLCORE] CPU spikes in "Overhead"
-e: as per title Overhead takes up more time in bigger spikes in OpenGL 4.1 compared to 2.1 -repro:--open attached project (it is ju... Read more
[Editor]Layout rebuild loop error when resizing game view
Repro steps:1) Open users project, go to "main" scene.2) Try changing game window size.3) Notice errors in the console. "Trying to a... Read more
Agent does not go straight throuth a Wide Link
Agent does not go straight throuth a Wide Link To reproduce:1. Open attached project2. Open WideLink scene3. Enter paly modeExpected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument