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[javascript] crashes when using GetComponent.<Transform> when declaring ...
Unity crashes when in javascript's variable declare user tries to assign value using GetComponent<> function.Crash only happen... Read more
UI leaks memory in ScrollRect.LateUpdate
Shared UI Mesh is increased for about 10MB every time the UI is activated/deactivated when using a big amount of panels inside the s... Read more
[MSE] game object duplicates on play when reference to that game object ...
Reproduction steps:1. Open attached "NUP43" Unity project.2. Open "1" scene.3. Drag and drop "2" scene into the "1" scene hierarchy.... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Cloth
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh has a Cloth component, the particles are on... Read more
Attempt to serialize the "decimal" type throws an "Invalid IL code" error
Repro steps:1. Add "[SyncVar] private decimal test;" declaration in NetworkBehaviour script2. Attach that script to the player objec... Read more
[DeepProfile] Crash on "RtlLookupFunctionEntry returned NULL function" w...
Reproduction steps:1. Open attached project.2. Open "scene" scene.3. Go to "Window > Profiler"4. Click on "Deep Profile" in the p... Read more
[SpeedTree or TreeCreator?] Trees do not get Realtime GI and emission fr...
Steps to reproduce: 1. Download and import attached project.2. Play. (Or inspect in the editor) Expected result: Tree gets red color... Read more
[Animator] When deleting a Transition or State hindrance message box app...
Steps to reproduce: 1. Download and import attached project.2. Open "main" Scene.3. Select "test" GameObject in the Hierarchy view.4... Read more
WWW.texture returns no exceptions or error flags for invalid data
Repro steps:1) Open the project and only scene2) Play it and notice that there is a red question mark as a texture3) Notice there is... Read more
AudioImporter.SetOverrideSampleSettings don't use the same strings for t...
AudioImporter.SetOverrideSampleSettings could use the BuildTarget names and check internally if it's "WebPlayer", "Standalone", "iOS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument