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[Windows] Playing scene with MV attached debugger crashes
Project Steps: 1. Open Visual studio 2015.2. Attach debugger.3. Play scene.4. Crash! Read more
Not possible to navigate over UI buttons with keyboard only
Not possible to navigate over UI buttons with keyboard only. Reproducible on 5.2, 5.3, 5.4; 1. What happenedKeyboard-only navigation... Read more
[WebGL] Audio sounds different depending on format
-e: see title--repro 514, 523, 530 -repro:--open attached project--add the wav files as clipc--run in editor--press r,t,y for the so... Read more
Script implementing interface, doesn't have a checkbox to be disabled in...
- Create a script that inherits from MonoBehaviour and implement an interface.e.g. public class NewBehaviourScript : MonoBehaviour, ... Read more
[Batching] Additional draw calls when batched objects are Interleaving
To reproduce the issue follow the steps:1. Create new project2. Import "BatchingTest52" Unity Package user has provider3. Open "Main... Read more
Long clip names create a mess in the StateMachine
Long clip names create a mess in the StateMachine window, especial when using a Blend Tree. See attached image. In this situation, C... Read more
[WheelCollider] Wheel Colliders does not spin until 4000 force is applie...
To reproduce the issue follow the steps:1. Open "u5wheels" project user has attached2. Open "wheelrepro" scene3. Play scene4. Open "... Read more
[WinRT] Screen.Resolutions returns window size, rather than monitor reso...
We should probably match the behaviour of the standalone player for consistency. Read more
[Editor, A$] Unity crashes when closing it with detached Asset Store window
Steps to reproduce: 1. Start Unity Editor;2. Create new project and scene;3. Open Asset Store window (Window -> Asset Store);4. D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved