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The error of Null reference appears when changing Color gradient for the...
To reproduce:1. Open attached project2. Press on E-Star in the hierarchy3. Press on Start Color and change the gradient Actual resul... Read more
PNG import fails when file is still being written to
If Unity starts to import a PNG file while it's still being written to then the import will fail.We should check if there's anything... Read more
[animation] Events not editable in Inspector
Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a ... Read more
Decals render pink when building Addressables outside the project
Reproduction steps:1. Open the attached “addressables-builder-sample” project2. Run the Addressables build (Build > Build All Pac... Read more
[HDRP] Show Light Volumes Debug Mode is not working as expected
Versions tested 2020.2.0a1 + 9.0.0 / 8.0.0 Steps to reproduce: 1) Open attached project or create an HDRP scene with all light types... Read more
Raycasts against ARMesh flicker on Quest 3
Steps to reproduce:1. Download the attached user's project "Quest-Raycast-Bug.zip"2. Switch to Android3. Build for Quest 34. Enable ... Read more
Assertion failed on expression: 'a.size == b.size' when rendering Skinne...
How to reproduce:1. Open the user's attached "cam-skin-render-bug.zip" project2. Open the "cam-skin-render-bug" Scene3. Select the "... Read more
[PVR] Editor crashes when building Progressive Lightmaps for many objects
Steps to reproduce:1. Download and open the attached project2. Start baking the lightmap3. Leave the editor open for a few minutesOR... Read more
Using JobHandle.CombineDependencies for long-running jobs causes "Intern...
How to reproduce:1. Open the attached "tempjob_bug.zip" project2. Open the "SampleScene" Scene3. Enter PlayMode -> observe the Co... Read more
[Animation Stream] Root Curves are evaluated twice on character using An...
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro:- Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog