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0
votes
Fixed

Colors in the "Material Validation" Scene view Draw Mode panels are not ...

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Jun 10, 2022

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Version/s: 2021.3.4f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a18

Reproduction steps:1. Open the attached "ContributeGIColors" project2. Make sure the Scene window Draw Mode is "Contributors / Recei... Read more

0
votes
Fixed

Null Reference Exception occurs on editing cloth constraints or collision

Physics

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Jun 25, 2018

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Version/s: 2017.4.5f1

Null Reference Exception occurs on editing cloth constraints or collision. Once the exception occurs the editing window doesn't open... Read more

5
votes
Fixed

m_RootOrder values change (or new ones appear) in the prefab when Editor...

Scene Management

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Aug 20, 2020

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Version/s: 2018.4, 2019.4.5f1, 2020.2

How to reproduce:1. Open user's attached project "PrefabsUnstableDataReport.zip" (when testing with 2018.4, open the attached "Repro... Read more

0
votes
Fixed

Exception for unresolved inflated type arguments

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Jul 13, 2022

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Version/s: 2020.3.35f1, 2021.3.6f1, 2022.2.0b1, 2023.1.0a1

Steps to reproduce:1. Open the attached project "BundleGenericFields.2.zip"2. In the top menu run "Build Asset Bundles/Normal" Expec... Read more

5
votes
Fixed

[Android][Vulkan] URP and Built-in both crash when using MTR with Vulkan...

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Mar 08, 2023

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Version/s: 2021.3.19f1

Steps to reproduce:1. Open the attached user's project "vulkanmrtcrash.zip"2. Open the SampleScene3. Switch to the Android platform4... Read more

0
votes
By Design

Post processing effects do not work when an Overlay Camera is enabled in...

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Jun 25, 2025

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Version/s: 6000.0.51f1, 6000.1.7f1, 6000.2.0b5

How to reproduce:1. Open the attached “IN-104042” project2. Open the “SampleScene” Scene3. Enter Play mode4. Click the Buttons “Enab... Read more

0
votes
Fixed

GPU Lightmapper produces invalid texels in a certain scene

Progressive Lightmapper

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Feb 08, 2020

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Version/s: 2019.3.0f6, 2020.1.0a22

Steps to reproduce: 1. Open the scene ArtPresent.2. Bake GI using the GPU Progressive Lightmapper (options don't matter).3. Notice t... Read more

0
votes
Fixed

[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures

Package: Scriptable Render Pipeline Universal

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Apr 09, 2021

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Version/s: 2021.1, 2021.1.2f1, 2021.2

Repro steps:1. Open user attached project "URP.MSAA.opaque_texture"2. Build and Run on Quest 1 or 23. Observe the game in the headse... Read more

1
votes
Won't Fix

[Experimental .NET 4.6 Equivalent runtime] IPInterfaceProperties.GetIPv6...

Mono

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Jul 01, 2017

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Version/s: 2017.1.0f1

IPInterfaceProperties.GetIPv6Properties throws a NotImplementedException. This is necessary to retrieve the interface index of the n... Read more

0
votes
Fixed

[Backport] Thumbnail in the project window is not updated when a sprite'...

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Jun 13, 2022

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Version/s: 2021.3.3f1

How to reproduce:1. Open the attached project "case_1351651-Project.zip"2. Import the attached AssetPostprocessor3. In the Project W... Read more

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