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Environment variables dropped when using Unity Hub 2.0.0
How to reproduce: 1. Open cmd and write the following: cd C:\Projects\Unity\HubBug_01 set PATH=%PATH%;C:\Projects\Unity\HubBug_01 s... Read more
[Input] When resizing window, Input.mousePosition will be clamped by the...
Steps to reproduce this issue: 1. Open the attached project 2. Open Default scene 3. It displays the position of the mouse on the s... Read more
[2D Game kit] "Import parameters got modified during import" error is th...
How to reproduce: 1. Open the Unity Hub 2. Go to the Learn tab 3. Download the "2D Game Kit" 4. Open the downloaded project 5. Wait ... Read more
Prefabs are reimporting every time a code change is made
Based on the discussion on this forum thread: https://forum.unity.com/threads/prefabs-are-reimporting-every-time-a-code-change-is-ma... Read more
The lack of vertex attributes causes a crash on dynamic batching
Unity Player crashes when all the following conditions are fulfilled: - Using OpenGL ES (2.0/3.0). - Dynamic Batching is enabled. -... Read more
[Android] After building the project, errors about missing temp files ap...
To reproduce: 1) Open attached project 2) Build for Android 3) Notice multiple errors after building process like: Trying to add fil... Read more
[XR][Post Processing] Scene renders twice for each eye when using _Camer...
How to reproduce: 1. Open the "case_1154257-Repro" Project 2. Open the "TestDepth/Scene" Scene 3. Enter the Play Mode Expected resu... Read more
CMD+A does not select text but repeats some of the actions made recently
To reproduce: 1. Open any project that contains a script 2. Double click on a script so it opens in MonoDevelop 3. Press CMD+A 4. No... Read more
[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...
How to reproduce: 1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package" 2. Add "mobile/Bumped ... Read more
[MSE] Realtime GI light in play mode only affects objects from first scene
To reproduce: 1. Open attached project 2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy 3. Ensure that the... Read more
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