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[URP][ShaderGraph] NaN is returned when using the RoundedRectangle node
How to reproduce:1. Open the user's attached project "SGVRBugs.zip"2. Load the Scene "Scene"3. Make sure the Scene window is opened ... Read more
[IL2CPP] Struct that contains MarshalAs attribute doesn't work with IL2C...
To reproduce:1. Open project attached by the user2. Build it for iOS or Android with IL2CPP platform ("Main" scene attached)3. Run o... Read more
[Lighting Explorer] Static emissives tab should show material without "S...
Steps1. create a new URP template project2a. In project tab, right click > create > Material2b. In inspector, enable emission ... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
Query Blocks in the Search of the Hierarchy V2 window have no padding on...
Steps to reproduce: Create a new Unity project using the Universal 3D template Make sure Hierarchy V2 is enabled Click on the Lens i... Read more
[Visual Studio] SyntaxTree namespace cannot be referenced when using 201...
How to reproduce:1. Open the user's attached project ("SyntaxTree.zip")2. Open the 'Editor\ProjectFileHook.cs' script3. Notice that ... Read more
Changes in Rect Transform are not applied to prefab variants
Changes in Rect Transform are not applied to prefab variants Steps to reproduce: 1. Create an empty game object and add Rect transfo... Read more
Mesh Renderer is frozen when there are duplicate Static GameObjects
How to reproduce:1. Open the attached project "Essentials.zip"2. Enter Play Mode Expected results: "FallingSphere" and "FallingSpher... Read more
[Contextual Menus] "FontAsset" instead of "Font Asset"
Steps to reproduce: Create a 2D/3D URP project (or an empty project and import URP into it); Go to the "Project" window Right mouse ... Read more
RenderPipelineManager.activeRenderPipelineTypeChanged does not detect ch...
How to reproduce:1. Open the “RenderPipelineBrokenAfterChange“ project2. Open the “SampleScene”3. Change the “Scriptable Render Pipe... Read more
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