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[UIElements] MinMaxField values in the inspector are not updated when us...
How to reproduce:1. Open the attached project ("case_1169908-Test.zip")2. Open BugReport > MinMaxField tab3. Double click on the ... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce:1. Open the scene2. Change "Size" field in orthographic camera3. Notice how canvas size does not change in Scene view (... Read more
Crash on MemoryProfiler::UnregisterAllocation when initializing entities...
How to reproduce:1. Open the attached “EntityBug.zip“ project2. Open the “Assets/Scenes/Main.unity“ Scene3. Enter Play Mode4. Press ... Read more
[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...
Steps to reproduce: 1. Open attached project "AI11.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface (1)" and bake N... Read more
Hub doesn't auto update to the newest Beta when production Channel is se...
Steps to reproduce: Open Unity Hub Navigate to Settings > Advanced Set "Channels" to Beta Restart Hub Actual results: Hub doesn't... Read more
[HDRP][Android] HDRP tries to build Android Player using Metal graphics API
How to reproduce:1. Open the attached project2. Set the active platform to Android3. Open Android Player Settings4. Disable "Auto Gr... Read more
ETC Texture Compressor "Fast", "Normal", "Best" dropdown options are broken
Steps to reproduce:1. Create a new project2. Go to Edit -> Project Settings -> Editor3. Try selecting any option in ETC Textur... Read more
SystemInfo.SupportsRenderTextureFormat does not report correct with ARGB...
Steps to reproduce:1. Open the attached project2. Open the main scene3. Play the scene4. Observe there is no output in the Console W... Read more
[LWRP] Transparent Render Textures are Rendered as solid colors when usi...
Steps to reproduce:1. Open user's attached project "LWRPRenderTextureTransparencyBug.zip"2. Build and Run the project3. Notice Rende... Read more
Crash on Rigidbody::CleanupInternal on disabling GameObject with Rigidbo...
The crash appears only if both parent and child GameObjects have a Wheel Collider component and the parent GameObject has a Rigidbod... Read more
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