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Putting build into the background, then switching orientation causes the...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Once the splash screen appears, immediately doubleclick the Home... Read more
UI Components cause GC Allocation when enabled
Reproduction steps:1. Open users attached project2. Select File/Build and Run3. Select Window/Analysis/Profiler and set Player as a ... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more
ATG "Auto Size" property values are cut off when viewing in default UI B...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Assets > Create > UI Toolkit > UI Docume... Read more
"Shader warning in 'ScreenResolveLookup'" warnings are thrown when chang...
Reproduction steps:1. Create a new URP project2. Open Build Profiles3. Select Web Platform4. Press “Switch Platform” button and obse... Read more
NativeArray's performance on iOS is not as expected like in editor and A...
To reproduce:1. Open users attached project "DestroyEntityBug.zip"2. Open "SampleScene.unity" scene3. Enter play mode4. Observe the ... Read more
Creating material from Shader Graph shader using context menu fails
How to reproduce:1. Open Unity2. Load user-submitted project(2k18Test.zip)3. Right-click 'Shader.ShaderGraph' object4. Go to 'Create... Read more
Changes to top prefab can cause "scheduled for reimport during the Refre...
How to reproduce:1. Open the user attached project2. Set up a git repository for the project3. Create two commits changing the scale... Read more
Data validation rules for Package Name are different between Package Cre...
Steps to reproduce: Open the attached project Open the Package Manager window Click the + button and select the Create Package optio... Read more
[SRP|Editor] Crash on updating "Render-pipelines.Lightweight" package th...
Crash on updating "Render-pipelines.Lightweight" package through Package Manager in Lightweight template project. Steps to repro:1. ... Read more
All about bugs
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