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0
votes
By Design

"??" operator succeeds for destroyed objects

Scripting

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Nov 22, 2017

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Version/s: 2017.2.0f3

Reproduction steps: 1. Open "null-coalesce-repro.zip" project2. Open "breakstuff" scene3. Enter Play mode Expected Result: "??" oper... Read more

9
votes
Fixed

Error is thrown when Shader Graph Material is changed to "Decal"

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Jul 18, 2024

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Version/s: 6000.0.11f1, 7000.0.0a1

How to reproduce:1. Open the attached project "ShaderGraphET"2. Open the "New Shader Graph" Shader Graph3. In the Graph Inspector Gr... Read more

0
votes
Not Reproducible

SetParent() second parameter for maintaining world position ignores rota...

Scripting

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Dec 21, 2015

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Version/s: 5.3.1f1

Steps to reproduce:1. Download and open project "BugReportProject"2. Play scene "Parenting_BugReportScene"3. Walk into red squareAct... Read more

0
votes
By Design

Sprite Renderer on Prefabs instances is not destroyed after exiting Play...

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Mar 13, 2023

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Version/s: 2021.3.20f1, 2022.2.9f1, 2023.1.0b7, 2023.2.0a5

Reproduction steps:1. Open the attached “Test.zip“ project2. Open “SampleScene” scene3. Delete “Tilemap” GameObject and undo the cha... Read more

0
votes
Fixed

Render Texture is not cleared before Camera rendering when using Univers...

Package: Scriptable Render Pipeline Universal

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Sep 18, 2019

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Version/s: 7.0.1

How to reproduce:1. Open User's attached URPTemplate.zip project2. Open SampleScene found in Assets -> Scenes3. Enter the Play mo... Read more

0
votes
Duplicate

Editor UI is broken and NullReferences after changing scripts class name...

Themes

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Mar 12, 2018

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Version/s: 2018.1.0b6, 2018.1.0b9

To reproduce:1. Create a new project2. Select any game object3. In the inspector Add Component > any new script4. Open the script... Read more

0
votes
Fixed

[Android] BuildPipeline.BuildPlayer() with custom keystore file fails wi...

Mobile

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Apr 30, 2019

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Version/s: 2019.1.0b2, 2019.1.0f2

Steps to reproduce:1. Open user attached project2. Switch build target to Android3. Press from main menu "BugReport > Build APK"4... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

0
votes
Duplicate

"MissingReferenceException" errors are thrown when destroying a gameObje...

Package: Input System

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Sep 26, 2024

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Version/s: 1.11.0

How to reproduce:1. Open the “PointerEventOnDestroyedGameObject.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Click on o... Read more

1
votes
Won't Fix

[Android] Shader causes 100% crash on Kindle Fire HD 7" 2013 devices

Android

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Jan 24, 2016

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Version/s: 5.2.3p1

Any scene which loads the shader FP_FogFX will crash when run on a Kindle Fire 7" 2013 (3rd Gen) (KFSOWI) Read more

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