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5
votes
Fixed

[2D][URP] 2DRenderer Custom Lit, 2DLight texture sampling is black in Pr...

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May 27, 2022

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Version/s: 2021.2.17f1, 2022.2.0a8, 2023.1.13f1

Reproduction steps:1. Open the attached project "CustomLitBug.zip"2. Go to Assets > Scenes and open "SampleScene" and observe the... Read more

0
votes
Fixed

Scripting Runtime Version is set to .NET 3.5 by default when creating ne...

Mono

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Dec 13, 2018

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Version/s: 2019.1.0a3, 2019.1.0a12

The Scripting Runtime Version is currently set to .NET 3.5 by default on new projects. As of 2018.3 this should be .NET 4.x by defau... Read more

0
votes
Fixed

[Win] All shortcut commands in editor don't work if mouse is being moved

Project Browser/Hierarchy

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Dec 16, 2015

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Version/s: 5.4.0a6

To repro:1. Create new scene2. Select an object3. Duplicate it while moving mouse around (Ctrl+D)4. Notice that duplication doesn't ... Read more

0
votes
Duplicate

[Enlighten] No indirect when Mixed Lights are overridden as Realtime

Progressive Lightmapper

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Jun 09, 2021

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Version/s: 2021.2.0a19

Repro: - Download and import the attached repro project- Open the Scene SampleScene.unity- Select the light Spotlight- Ensure that t... Read more

1
votes
Fixed

Unable to build player when project has Code Coverage package

Package: Code Coverage

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Jan 15, 2021

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Version/s: 0.4.1-preview

Steps to reproduce: 1. Create new project2. Install Code Coverage package3. Build and run the projectNotice error: ArgumentException... Read more

0
votes
Won't Fix

[DX12] "Remove texture only valid for surface data" error message in the...

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May 31, 2023

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Version/s: 2021.3.27f1, 2022.3.1f1, 2023.1.0b20, 2023.2.0a18, 2023.3.0a3, 6000.0.0b11, 7000.0.0a1

Reproduction steps: 1. Open user attached project "2023-beta-test.zip"2. Enter Play mode3. Activate Headset4. Exit Play mode Expecte... Read more

0
votes
Duplicate

Green lightmap tint appears after creating a new URP template scene

Progressive Lightmapper

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Aug 25, 2020

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Version/s: 2020.1.4f1, 2020.2.0a21

To reproduce:1. Create a new URP template;2. Wait until lightmaps are baked. Expected result: the scene does not have a green tint.A... Read more

0
votes
Fixed

[Cross-Platform] Errors upon initial import of plugin - Ambiguous call

Package: Input System

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Oct 16, 2018

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Version/s: 0.0.9-preview

Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/117 I have just tried installing this plugin and ... Read more

0
votes
Not Reproducible

[Improved Prefab] Brush is invisible while editing the terrain using Pre...

Terrain

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Jun 21, 2018

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Version/s: 2018.3.0a2

The brush is invisible while editing heightmap, textures, details, and trees the terrain using Prefab editor Step to Repro:1. Create... Read more

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