Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a2
Issue ID
1051629
Regression
No
[Improved Prefab] Brush is invisible while editing the terrain using Prefab editor
The brush is invisible while editing heightmap, textures, details, and trees the terrain using Prefab editor
Step to Repro:
1. Create a new or open attached project
2. Hierarchy > right click
3. 3D Object > terrain
4. drag and drop terrain in the project window to create a prefab
5. Select the prefab and click "Open Prefab" button
6. Select raise or lower terrain tab
7. Paint heightmap
Actual Result:
1. The brush is invisible while editing the terrain using Prefab editor
Expected Result:
1. Brush should be visible while editing terrain using Prefab editor
Environment:
Windows and Mac
Occurring with:
Version 2018.3.0a2 (e9113db2e9bf)
Branch: prefabs/improved
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment