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[Vuforia][Windows] Vuforia package fails to install with "Failed to loca...
Some users get confused which path should be selected when running Vuforia installer on Windows. An error is returned when any other... Read more
Leaking dynamically created meshes when cloning UXML items to a UI Docum...
Reproduction steps:1. Open project “2022.2_BugReport.zip”2. Open “SampleScene”3. Enter Play Mode4. Open “Window\Analysis\Profiler” a... Read more
Licensing Client fails to launch when opening Unity Hub
Reproduction steps: 1. Open the Unity Hub2. Observe the Unity Hub Expected result: Unity Hub opensActual result: Unity Hub fails to ... Read more
Registry.GetValue crashes Unity build when using IL2CPP
Steps to reproduce:1. Add a Registry string value:Path: "HKEY_LOCAL_MACHINE\\SOFTWARE\\VRstudios"Name: "EnableDebugPath"Value: "true... Read more
Suggestion: "Open Prefab" button in "cannot restructure" dialogs
This is a design suggestion not a bug. I've found it frustrating to restructure my muscle memory when using nested prefabs. I feel t... Read more
[UIToolkit] ListView incorrectly draws handles when the fixedItemHeight ...
How to reproduce:1. Open the user’s attached “LvReorderableIssues” project2. Open the “SSCCE → Demo Window” custom Editor window in ... Read more
[Adreno][Vulkan][Android] Models rendered with Blend "One Zero" or an im...
Reproduction steps:1. Open "VulcanAndroidBug.zip" project2. Build & Run for Android3. Notice that "Blend One Zero" and "Implicit... Read more
[Gizmos] RectTransform gizmos color cannot be customized
Steps to reproduce: Create a legacy Canvas, add some elements (images, buttons) Make a prefab out of it Enter Prefab stage, set Pref... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size