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The button "Open Reference" leads to the non-existent webpage when click...
How to reproduce:1. Create a new Unity project2. In the menu, Click GameObject β Visual Scripting Scene Variable3. In the Hierarchy,... Read more
Events that work in editor playmode do not work in build
Steps to reproduce git clone git@github.cds.internal.unity3d.com:johncrowe/BoltGames.git Open the project on macOS Open the UFODemo ... Read more
[macOS][LWRP] Shader graph isn't showing shader preview when using High ...
How to reproduce:1. Open the attached "Shader Test.zip" folder2. Go to Assets and double click on "TestTest" shader to open Shader G... Read more
[iOS] There is no way to provide separate images for iOS Launch Screens ...
Steps to reproduce: 1. Create new project2. Switch to iOS3. Open Player Settings/Splash Image4. Set 'iPhone Launch Screen' as 'Image... Read more
Drawing Vector4 field in the Inspector using PropertyField shows 4 diffe...
To reproduce: 1. Open attached project2. Select Cube in the Hierarchy3. Observe Mesh Renderer Component's Lightmap Tiling Offset pro... Read more
[Video] Preview window of the video is blank upon transcoding after chan...
Preview window of the video is blank upon transcoding after changing video importer settings. Steps to reproduce:1) Create a new pro... Read more
Terrain has tint from the directional light source when a normal map is ...
How to reproduce:1. Open the βIN_79678β project2. In the Build Settings make sure the iOS or Android platform is selected3. In the p... Read more
[SRP] RenderPipelineManager.currentPipeline is null for the first few fr...
Steps to repro:1. open HDRP project2. download and put the attached script in project3. add the script as a mono behaviour to a game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open