Search Issue Tracker
Packman: resizing doesn't work when the window is docked
Steps to reproduce: # Open or create a project # Go to "Window" ->"Package Manager" # Add/dock a Pacman window next to the "Sc... Read more
Errors are thrown when Native RenderPass is Enabled
How to reproduce: 1. Open the “IN-59937_NativeRenderPassRepro“ project 2. Open the “NativeRenderPass_Repro“ scene 3. Enter Play M... Read more
Canvas GameObject Rect Transform’s Width and Height values are applied i...
How to reproduce: 1. Open the "IN_60626" project 2. In the Simulator Window "Device Selection" dropdown select any phone 3. Set orie... Read more
Random UI line appears when opening Archetypes window
How to reproduce: 1. Open the attached "Repro.zip" Unity project 2. Go to Windows > Entities > Archetypes 3. Observe the Archetyp... Read more
Importing sprite sheet by using ISpriteEditorDataProvider generates brok...
How to reproduce: 1. Open the user-attached project “AutoSlice” 2. Import the user-attached “sprite-sheet” PNG file into the Asset... Read more
GameObject Prefab Overrides are not retained when Rigidbody Components a...
How to reproduce: 1. Open the “PrefabOverrideRetainIssue“ project 2. Open the “SampleScene” 3. Open the “Terraformer_TESTER“ Pref... Read more
The Scene view Camera movement speed cannot be adjusted when holding dow...
How to reproduce: 1. Create a new project 2. Press and hold the right mouse button and “Shift” key 3. Scroll the mouse 4. Observ... Read more
Mirror GameObject cannot be created in a Prefabs' Hierarchy while viewin...
How to reproduce: 1. Open any project with HDRP setup 2. Create a Prefab and open it in Context 3. Right-click in the Hierarchy a... Read more
[iOS] Cutouts not available for new iPhone 15 devices
Steps to reproduce: # Open attached project (test-cutouts.zip) # Switch to iOS and make a build # Deploy the build to iPhone 1... Read more
[iOS] Cutouts not available for new iPhone 15 devices
Steps to reproduce: # Open attached project (test-cutouts.zip) # Switch to iOS and make a build # Deploy the build to iPhone 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions