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[Android player] Unity.Entiyies 0.8.0-preview.8 LiveLinkRuntimeSystemGro...
To reproduce: 1. Open a new project 2. Import Entities package 3. Switch platform to Android Expected: Everything compiles with no ... Read more
"Non-invocable member cannot be used like a method" 2D Animation package...
Reproduction steps: 1. Open the “2DAnimationBug“ project 2. Observe the Console Expected result: no errors Actual result: “Library/... Read more
ECS RenderMeshSystemV2 has substantial amount of memory leak
How to reproduce: 1. Open the attached project ("Empty06.zip") or (case_1151798-Empty06_2020.zip if you have problem opening with la... Read more
Trying to serialize/deserialize an Entities World a second time fails if...
How to reproduce: 1. Open attached project "Unity Bugs.zip" and scene "SampleScene" 2. Enter Play mode 3. In Game view, click on th... Read more
"Processing assembly Library/Bee/artifacts/1900b0aEDbg.dag/Assembly-CSha...
How to reproduce: Open the attached project "SampleProject5.zip" Expected results: No errors in the Console window Actual resul... Read more
GhostComponent and GhostEnabledBit attributes throw “System.InvalidOpera...
How to reproduce: 1. Open the “netcube“ project 2. Open the “NetCube“ scene 3. In the “Bootstrap” Prefab change the “Ip Address” ... Read more
ECS memory leak when refreshing project while in Play mode
Reproduction steps: 1. Open the attached project “MemLeakProject” 2. Open the “Assets/OutdoorsScene” Scene 3. Open the Preference... Read more
EntityQuery.SetChangedVersionFilter() is adding filters to multiple Enti...
Reproduction steps: 1. Open the attached project “EntityQueryBug“ 2. Enter the Play Mode 3. Observe the Console window Expected res... Read more
An uninformative "Burst internal compiler error: System.Exception: Error...
Reproduction steps: 1. Open the attached “SampleProject3.zip“ project 2. Observe the Console Expected result: Error is thrown with ... Read more
'System.InvalidCastException' exception is thrown when using generics in...
How to reproduce: 1. Open the “Generic_Query_Bug” project 2. Open the “GenericQueryTest” script 3. Uncomment line 22 and save the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used