Search Issue Tracker
Fixed
Fixed in 1.3.X - Entities, 7000.0.0a1
Votes
0
Found in [Package]
1.3.X - Entities
7000.0.0a1
Issue ID
ECSB-1227
Regression
Yes
Clicking on Entities Hierachy results in duplicate entities in Play mode when using SystemAPI.SetComponentEnabled
How to reproduce:
1. Open the provided “Default-ECS.zip” Project
2. Open “OutdoorsScene”
3. Enter Play mode
4. In Play mode, pick up any weapon inside the Project using the “E“ button on your keyboard
5. Select the weapon in your inventory slot using the scroll wheel or number keys
6. Navigate to the Entities Hierarchy window and locate “Equip Item Player” item under “Player/Camera Orientation”
7. Click on either the “Sidearm Equip” or the “Rifle Equip” entity
8. Observe the duplication inside the Entity Hierarchy window
9. Repeat step 7 if necessary
Expected result: Selected entity only appears once in the Entities Hierarchy
Actual result: Selected entity keeps duplicating every single time it’s selected in the Entities Hierarchy
Reproducible in: 1.2.0-exp.3 (2022.3.38f1), 1.2.3 (2022.3.38f1, 6000.0.10f1)
Not reproducible in: 1.1.0-pre.3 (2022.3.38f1)
Could not test with: 2021.3.40f1 (Stable ECS version only available after ver. 2022.3 onward)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment