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[2020.3] NullReferenceException is thrown when selecting a PSB file in t...
How to reproduce: 1. Open the user’s attached project 2. Select the “Fei-CLONE” PSB format file in the Project Browser Expected... Read more
2D PSD Importer generates mipmaps when "Generate Mip Maps" is disabled
Reproduction steps: 1. Open the “IN-90775” project 2. Open the “SampleScene” 3. Enter Play Mode 4. Observe the Console window ... Read more
“ArgumentException: SetData()“ error when making a character with PSDImp...
How to reproduce: 1. Open the attached “IN-83337“ project 2. In the Project window click on the “character_test“ asset and then ex... Read more
The Inspector window is empty when selecting the PSB asset
Reproduction steps: 1. Open the attached “BugRepro” project 2. Select the “Assets/forest_no_path.psb” asset 3. Click the "Setting... Read more
[PSD Importer] Upgrading to 6.0.3 and or higher makes sprite bounds desy...
Steps to reproduce: 1. Unzip the attached user's project "PSBImporterIssueTest.zip" 2. Open the project with 2021.3.0f1 and make s... Read more
Error in the Console when applying "Auto Geometry" to a Sprite with 7 or...
How to reproduce: 1. Open the attached “psb-error-showcase.zip“ project 2. Select the “YellowFlowerRight“ asset 3. Open the “Spri... Read more
[2D][PSB Importer] Platform settings compression format does not affect ...
How to reproduce: 1. Open the user’s attached “psb_importer.zip” project 2. In the Project window, select “Fei_PSB” Sprite Atlas ins... Read more
PSDImporter atlas size does not follow PVRTC compression format for the ...
How to reproduce: 1. Open the attached “psd_importer.zip” project 2. Select “Fei_PSB” Sprite Atlas inside “Fei_PSB.psb” (Assets > ... Read more
[PSD Importer] PSD importer doesn't respond to changes in layer size
Steps to reproduce: 1. Create a new project 2. Install the PSD Importer package 3. Download the attached "bugdemo.zip" 4. Drag t... Read more
Modifying PSB files changes the layer position
Reproduction steps: 1. Open the attached project “PSBImportBug“ 2. Look at the imported “PSBImportBug1.psb“ file in the Skinning Edi... Read more
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